There were balance issues in the early stages of the development, but it is now possible to succeed with almost any equipment. Over time, you will find whips that ignore enemy shields, Spartan sandals that allow you to kick, etc. The bow allows you to shoot at enemies from a distance, and the shield absorbs part of the damage but can also be used to counterattack. You can only take two weapons, and you will win in any case. Weapons and inventoryĪt the beginning of the game, the character has just an ordinary sword, a bow, and a shield. The structure and many rooms are similar, but you won't get bored with the monotony. Everything is arranged and connected correctly as if the generation is not random but was designed that way. Vast zones contain teleportation points, hidden paths, chests with valuable items, and much more. In this game, you can hardly notice such a feature. In other games of this genre, you can feel that the location of the rooms is designed by a computer, not by a human. Let's consider the procedural generation of levels. Why is this game unique?ĭead Cells for Windows harmoniously combines all its elements. This idea was terrific: after being in Steam's early access for about a year and getting many updates, the game has become the best pixel masterpiece today. At the same time, the locations are huge and have many secrets, and the character is gradually learning new skills and getting stronger. The developers of Dead Cells for Windows call their project "roguevania." After each death, you are reborn in the starting area, as in well-known rogue-like games.
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