If they are on dry land and do not have access to water, they will take 3d6 points of damage per hour as they dry up. They are also capable of travelling on land, but loath to do so, as they need to be kept moist at all times. They are perfectly willing to trade with land-dwellers, offering up the bounty of the ocean to those who have trade-goods these creatures may want. There are dozens of other smaller communities up and down the coastline, going as far south as Seattle Washington, and some have been built along the Bering strait and colonies have been set up along the former Russian coast. The largest capital, where the current king and queen reside, is located about two miles from the shores of the ancient ruins of Anchorage Alaska. They even use the wrecks of ships and other structures that are able to resist the eventual corrosion of the salt-water. These plant-creatures build communities just off the shoreline, using rock and natural water-resistant materials to create buildings and homes. The creatures have created a society that is based loosely upon ancient nobility and royalty, with the most intelligent members of the species being the royalty and nobles, with the rest the commoners. Also any shape it takes will easily be distinguished from the original species due to the fact that it is clearly made out of kelp fronds. Any shape it takes will gain the shapes natural attacks, but will not gain any mutations or mental abilities. The plant is not stuck in one location, but can take any shape it desires and uproot itself from the ocean floor. They look like little marbles or possibly tiny obsidian snails, but are in fact the creatures eyes. Physically the creature looks like a patch of kelp, floating lazily in the currents, the fronds waving and catching minute creatures to consume and gaining energy from the sun’s rays that penetrate the depths.Īnyone looking closely will see that many of the fronds have small black orbs located near the tips. This particular species of kelp mutated to the point that it gained true sentience and discovered that it could use a limited form of metamorph, allowing it to take on the shape of humanoids and other creatures. One particular plant was the common kelp plant, found along the shoreline of North America. Animals were not the only life-form that was affected by the introduction of the Uplift virus.
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